DRAWING / 4-6 HOURS
Draw a one-page comic
Use panels, expressions, and visual pacing to tell one complete moment.
- You'll make
- A readable one-page comic with a beginning, change, and ending.
- You'll need
- Paper and pencil or a drawing tablet
Make it: A six-panel lost-key comic
Start here · 45 minutes
Gather: A4 paper, pencil, eraser, and pen
Step by step
- Fold or rule a page into six panels. Write one beat above each: arrive, search, wrong place, clue, find key, leave.
- Sketch tiny figures and the key before adding faces or clothes. Keep the key on the same side of the scene until it moves.
- Put one short line of dialogue in only the panels that need it. Leave enough empty space around every balloon.
- Ink the main shapes, then show the page to someone without explaining it. Ask which panel made them stop.
- Redraw the confusing panel and photograph the whole page in even light.
You're done when: A new reader can explain how the character found the key by following the panels.
Next project: Tell a story without dialogue
90 minutes
- Write a new action with a visible change, such as repairing a broken object. No speech balloons are allowed.
- Thumbnail eight panels and vary wide, medium, and detail views to show the problem and solution.
- Draw a complete page, using hand position and object placement to link each action across panels.
- Show it to a reader without a title or explanation; redraw the panel where the action becomes unclear.
You're done when: A reader can follow the action and ending without words.
Course plan
- Pick a small moment
- Thumbnail the page
- Stage readable action
- Letter and ink
- Test the story
The project guide or first step is free. Full lessons, saved progress and skill XP require Quest Plus membership.